Abstract The term “gamification” in education describes the incorporation of gaming features and design concepts into the educational environment. Gamification has improved academic achievement and student motivation within the last five years. The first benefit of this kind of training is that it can make learning more enjoyable for students. Gamification can help children in Engagement, imagination skills and who are undermotivated and performing poorly academically in the classroom. Including gaming aspects in the classroom could motivate pupils to study because of the variety of difficulties and rewards that these…
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