A Review of Behavioural Outcomes of Student Engagement and Motivation in Game-Based Learning Anitha R and Dr. Sreekala S

Abstract Game Based Learning is a transformative approach blending pedagogical strategies with the immersive and interactive elements of games. It relies on passive absorption of educational contents through the active engagement of pupils. Game based learning engages students actively with the help of challenges, storytelling, feedback loops and goal-oriented tasks. The content can be delivered with the use of digital platforms or using physical games. Psychological theories such as Self-Determination Theory and Flow Theory offer autonomy, competence and relatedness. The objective of the study is to critically analyze the relevant…

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Gamification and its Impact on Student’s Engagement and Imagination By Dr. Franky Rani, Neelam Bali

Abstract The term “gamification” in education describes the incorporation of gaming features and design concepts into the educational environment. Gamification has improved academic achievement and student motivation within the last five years. The first benefit of this kind of training is that it can make learning more enjoyable for students. Gamification can help children in Engagement, imagination skills and who are undermotivated and performing poorly academically in the classroom. Including gaming aspects in the classroom could motivate pupils to study because of the variety of difficulties and rewards that these…

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