Gamification and its Impact on Student’s Engagement and Imagination By Dr. Franky Rani, Neelam Bali

Abstract The term “gamification” in education describes the incorporation of gaming features and design concepts into the educational environment. Gamification has improved academic achievement and student motivation within the last five years. The first benefit of this kind of training is that it can make learning more enjoyable for students. Gamification can help children in Engagement, imagination skills and who are undermotivated and performing poorly academically in the classroom. Including gaming aspects in the classroom could motivate pupils to study because of the variety of difficulties and rewards that these…

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BLAKE’S PHILOSOPHY IN COMPOSING POEMS WITH COMMON AND OPPOSITE TITLES IN SONGS OF INNOCENCE AND OF EXPERIENCE By A’sim Na’aji Abbass Mohammed Rageh[1]

Abstract          William Blake is a great pre-romantic poet as well as a painter and printer and one of the greatest engravers in English history. His writing combines a variety of styles. He is an artist, a lyric poet, a mystic and a visionary. His work has fascinated and bewildered readers ever since. His Songs of Innocence and of Experience proved to be the most popular of Blake’s illuminated texts and is now regarded as a seminal work of English Romantic literature. Throughout the book of these Songs, there are…

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